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		<title>ECU Study: Video Games Help Depression</title>
		<link>http://symptomadvice.com/ecu-study-video-games-help-depression/</link>
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		<pubDate>Sat, 26 Feb 2011 12:51:08 +0000</pubDate>
		<dc:creator>Symptom Advice</dc:creator>
				<category><![CDATA[depression symptoms]]></category>
		<category><![CDATA[effects on stress]]></category>
		<category><![CDATA[pitt county]]></category>
		<category><![CDATA[popcap games]]></category>

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		<description><![CDATA[PITT COUNTY &#8212; A &#110;&#101;&#119; study conducted at East Carolina University shows casual video games help reduce symptoms of depression &#097;&#110;&#100; anxiety &#105;&#110; people &#119;&#105;&#116;&#104; clinical depression.ECU?s Psychopsysiology Lab &#097;&#110;&#100; Biofeedback Clinic released the findings of the one-year, randomized, controlled clinical study this week.&#110;&#101;&#097;&#114;&#108;&#121; 60 subjects, &#104;&#097;&#108;&#102; of &#119;&#104;&#111;&#109; served as controls, &#097;&#108;&#108; meeting the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://symptomadvice.com/wp-content/uploads/2011/02/1298724669-20.png" style="clear:both;clear:both;margin:0 15px 15px 0" /><strong>PITT COUNTY &#8212; </strong>A &#110;&#101;&#119; study conducted at East Carolina University shows casual video games help reduce symptoms of depression &#097;&#110;&#100; anxiety &#105;&#110; people &#119;&#105;&#116;&#104; clinical depression.ECU?s Psychopsysiology Lab &#097;&#110;&#100; Biofeedback Clinic released the findings of the one-year, randomized, controlled clinical study this week.&#110;&#101;&#097;&#114;&#108;&#121; 60 subjects, &#104;&#097;&#108;&#102; of &#119;&#104;&#111;&#109; served as controls, &#097;&#108;&#108; meeting the criteria of clinical depression, participated &#105;&#110; the study, &#119;&#104;&#105;&#099;&#104; involved &#116;&#104;&#114;&#101;&#101; family-friendly, non-violent puzzle games: Bejeweled 2&reg;, Peggle? &#097;&#110;&#100; Bookworm Adventures?. &#097;&#108;&#108; of the games are &#109;&#097;&#100;&#101; by PopCap Games, underwriter of the study.?The results of this study clearly demonstrate the intrinsic value of certain casual games &#105;&#110; terms of significant, positive effects on the moods &#097;&#110;&#100; anxiety levels of people suffering &#102;&#114;&#111;&#109; &#097;&#110;&#121; level of depression,? &#115;&#097;&#105;&#100; Dr. Carmen Russoniello, director of the ECU Psychophysiology Lab &#097;&#110;&#100; Biofeedback Clinic, &#119;&#104;&#111; oversaw the study along &#119;&#105;&#116;&#104; previous studies involving the same games&#8217; effects on stress levels.?In &#109;&#121; opinion the findings support the possibility of using prescribed casual video games &#102;&#111;&#114; treating depression &#097;&#110;&#100; anxiety as &#097;&#110; adjunct &#116;&#111;, or perhaps &#101;&#118;&#101;&#110; a replacement &#102;&#111;&#114;, standard therapies including medication,? &#104;&#101; &#115;&#097;&#105;&#100;.Researchers used state-of-the-art technologies including psychophysiology, biochemical &#097;&#110;&#100; psychological measurements. The experimental group experienced &#097;&#110; average reduction &#105;&#110; depression symptoms of 57 percent. The study, the &#102;&#105;&#114;&#115;&#116; such research ever &#116;&#111; measure the efficacy of video games &#105;&#110; reducing depression &#097;&#110;&#100; anxiety, &#097;&#108;&#115;&#111; found significant reduction &#105;&#110; anxiety, as well as improvements &#105;&#110; &#097;&#108;&#108; aspects of mood, among study subjects &#119;&#104;&#111; played the casual video games.Russoniello &#115;&#097;&#105;&#100; research &#105;&#110;&#100;&#105;&#099;&#097;&#116;&#101;&#100; games &#104;&#097;&#100; both short term (after 30 minutes of game play) &#097;&#110;&#100; long term (after &#111;&#110;&#101; month) effects &#119;&#104;&#101;&#110; compared &#116;&#111; the control group. &#104;&#101; &#115;&#097;&#105;&#100; the results offer convincing evidence casual video games &#115;&#104;&#111;&#117;&#108;&#100; be widely &#097;&#118;&#097;&#105;&#108;&#097;&#098;&#108;&#101; &#116;&#111; those &#119;&#104;&#111; suffer depression.?Given &#116;&#104;&#097;&#116; only 25 percent of people &#119;&#104;&#111; suffer &#102;&#114;&#111;&#109; depression are receiving treatment, &#105;&#116; &#115;&#101;&#101;&#109;&#115; prudent &#116;&#111; &#109;&#097;&#107;&#101; these low cost, readily accessible casual games video games &#097;&#118;&#097;&#105;&#108;&#097;&#098;&#108;&#101; &#116;&#111; those &#119;&#104;&#111; need &#116;&#104;&#101;&#109;,? &#104;&#101; &#115;&#097;&#105;&#100;. ?They &#115;&#104;&#111;&#117;&#108;&#100; be &#109;&#097;&#100;&#101; &#097;&#118;&#097;&#105;&#108;&#097;&#098;&#108;&#101; at health clinics, community centers, online &#8216;medical sites&#8217; &#097;&#110;&#100; &#103;&#105;&#118;&#101;&#110; &#111;&#117;&#116; by therapists as a means of intervention.?The National Institute of Mental Health estimates 20.9 million American adults, or 9.5 percent of the U.S. population age 18 or older, suffer &#102;&#114;&#111;&#109; a mood disorder. More &#116;&#104;&#097;&#110; two-thirds of those ? 14.8 million U.S. adults ? suffer major depression, according &#116;&#111; NIMH. Depression &#105;&#115; the leading cause of disability &#105;&#110; the U.S. &#102;&#111;&#114; people aged 15 &#116;&#111; 44. Depressive disorders &#111;&#102;&#116;&#101;&#110; occur along &#119;&#105;&#116;&#104; anxiety disorders, &#097;&#110;&#100; approximately 40 million American adults (about 18 percent of &#097;&#108;&#108; U.S. adults) &#104;&#097;&#118;&#101; &#097;&#110; anxiety disorder.
<p><i>Copyright &copy; 2011 WCTI/WFXI/WYDO. &#097;&#108;&#108; rights reserved. This material &#109;&#097;&#121; &#110;&#111;&#116; be published, broadcast, rewritten or redistributed.</i></p></p>
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