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	<title>Symptom Advice .com &#187; fried onion</title>
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		<title>Change password</title>
		<link>http://symptomadvice.com/change-password/</link>
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		<pubDate>Fri, 20 May 2011 14:00:15 +0000</pubDate>
		<dc:creator>Symptom Advice</dc:creator>
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		<category><![CDATA[fried onion]]></category>
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		<description><![CDATA[&#116;&#104;&#105;&#115; content &#105;&#115; restricted. It &#104;&#097;&#115; come to my attention that &#119;&#101; might, &#119;&#105;&#116;&#104;&#105;&#110; &#097; few short years, &#102;&#105;&#110;&#100; ourselves living &#111;&#110; &#097; planet devoid &#111;&#102; Square-Enix. Square-Enix, for those &#119;&#104;&#111; don&#8217;t know, &#105;&#115; &#097; suit-wearing organization whose members enjoy &#101;&#120;&#099;&#101;&#108;&#108;&#101;&#110;&#116; health benefits in addition to an opportunity to get paid to do things that, [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><img src="http://symptomadvice.com/wp-content/uploads/2011/05/1305900015-75.jpg" style="clear:both;clear:both;margin:0 15px 15px 0;width:500px" /><b><b></b><b></b><b></b><b></b></b> &#116;&#104;&#105;&#115; content &#105;&#115; restricted. <b><b></b><b></b><b></b><b></b></b>
<p>It &#104;&#097;&#115; come to my attention that &#119;&#101; might, &#119;&#105;&#116;&#104;&#105;&#110; &#097; few short years, &#102;&#105;&#110;&#100; ourselves living &#111;&#110; &#097; planet devoid &#111;&#102; Square-Enix.</p>
<p>Square-Enix, for those &#119;&#104;&#111; don&#8217;t know, &#105;&#115; &#097; suit-wearing organization whose members enjoy &#101;&#120;&#099;&#101;&#108;&#108;&#101;&#110;&#116; health benefits in addition to an opportunity to get paid to do things that, &#097;&#115; God &#097;&#115; their witness, they&#8217;d &#098;&#101; doing &#097;&#110;&#121;&#119;&#097;&#121;. </p>
<p>Square-Enix &#105;&#115;, at &#116;&#104;&#101; end &#111;&#102; &#116;&#104;&#101; day, &#097; large, shiny office building &#102;&#117;&#108;&#108; &#111;&#102; young people &#119;&#105;&#116;&#104; coffee-stained teeth drawing endless pictures &#111;&#102; Mickey Mouse and / or wasteland-wandering rhinoceros-sized flame-crackling hovering ghost motorcycles. If I&#8217;m not mistaken&mdash;and I&#8217;m probably not&mdash;&#116;&#104;&#101; average employee &#111;&#102; &#116;&#104;&#105;&#115; organization&#8217;s lunch consists &#111;&#102; fried onion ring snacks, and their blood vinegar content &#105;&#115; in excess &#111;&#102; .02&mdash;whatever that means!&mdash;&#119;&#104;&#097;&#116; &#119;&#105;&#116;&#104; &#104;&#111;&#119; &#109;&#117;&#099;&#104; cheap ramen &#116;&#104;&#101;&#121; eat for dinner. Lording over these youngsters &#097;&#114;&#101; &#097; dozen black-cloaked men&mdash;known &#097;&#115; &#8220;The Thirteen&#8221;&mdash;whose hoods hide sun-leathered faces (they own yachts) and coal-tar-stained teeth (they eat tar). &#097; few years &#097;&#103;&#111;, &#116;&#104;&#101; Thirteen lost touch &#119;&#105;&#116;&#104; &#116;&#104;&#101; &#102;&#105;&#118;&#101; Billion &#110;&#105;&#110;&#101; &#104;&#117;&#110;&#100;&#114;&#101;&#100; And &#110;&#105;&#110;&#101;&#116;&#121; &#110;&#105;&#110;&#101; Thousand &#110;&#105;&#110;&#101; &#104;&#117;&#110;&#100;&#114;&#101;&#100; and Eighty-Seven, and it seems that now, conveniently, in &#116;&#104;&#101; wake &#111;&#102; &#097; major natural disaster, they&#8217;re willing to admit that &#116;&#104;&#101;&#121; &#097;&#114;&#101; in Serious Financial Trouble.</p>
<p>I will tell you what&mdash;it&#8217;s &#110;&#111; secret that seven out &#111;&#102; &#116;&#101;&#110; game pitch documents here in &#116;&#104;&#101; West &#097;&#114;&#101; plastered &#119;&#105;&#116;&#104; concept art pulled shamelessly from Deviantart.com, &#119;&#105;&#116;&#104; asterisked captions &#117;&#110;&#100;&#101;&#114; &#101;&#118;&#101;&#114;&#121; tenth or eleventh image: &#8220;This art &#105;&#115; copyright Some Talented Individual From &#116;&#104;&#101; Internet&mdash;she or &#104;&#101; &#105;&#115; not &#111;&#117;&#114; employee, though &#116;&#104;&#105;&#115; &#105;&#115; definitely &#116;&#104;&#101; sort &#111;&#102; &#116;&#104;&#105;&#110;&#103; &#119;&#101; would want an artist to do; in fact, &#119;&#101; might hire &#116;&#104;&#105;&#115; person.&#8221; I don&#8217;t &#115;&#101;&#101; &#097;&#110;&#121;&#116;&#104;&#105;&#110;&#103; wrong &#119;&#105;&#116;&#104; &#116;&#104;&#105;&#115; method. &#119;&#101;&#108;&#108;, in Japan, &#116;&#104;&#101;&#121; do: You can&#8217;t photograph &#121;&#111;&#117;&#114; friend hugging &#097; plastic statue &#111;&#102; Colonel Sanders &#119;&#105;&#116;&#104;&#111;&#117;&#116; &#097; representative &#111;&#102; Kentucky Fried Chicken theatrically &#119;&#101;&#101;&#112;&#105;&#110;&#103; and groping &#104;&#105;&#115; face at you. It&#8217;s confusing and weird.</p>
<p>So &#119;&#104;&#097;&#116; I&#8217;m driving at &#105;&#115; &#116;&#104;&#105;&#115;: &#116;&#104;&#101;&#121; &#115;&#097;&#121; Japan &#105;&#115; &#111;&#110; &#116;&#104;&#101; skids&mdash;&#114;&#101;: games, anyway&mdash;and &#116;&#104;&#101;&#121; &#115;&#097;&#121; that &#116;&#104;&#101; West &#105;&#115; &#111;&#110; &#116;&#104;&#101; smooths. I tell you what&mdash;&#116;&#104;&#101; smooths &#097;&#114;&#101; pretty smooth, &#117;&#112; in here. And I tell you &#119;&#104;&#097;&#116; again&mdash;in Japan, &#116;&#104;&#101;&#121; wouldn&#8217;t use some kid&#8217;s art in their pitch document. They&#8217;d &#104;&#097;&#118;&#101; to offer &#116;&#104;&#101; kid &#097; lifetime contract &#102;&#105;&#114;&#115;&#116;. So, in &#116;&#104;&#105;&#115; manner, I present you &#119;&#105;&#116;&#104; &#097; hypothesis that Square-Enix &#104;&#097;&#115; accumulated&mdash;through numerous expansions, attempted expansions, and maybe-superfluous conglomerations, so &#109;&#097;&#110;&#121; artists that &#097; nuclear physicist wouldn&#8217;t feel wrong assuming that &#116;&#104;&#101;&#121; were probably&mdash;and definitely&mdash;&#116;&#104;&#101; &#109;&#111;&#115;&#116; &#105;&#109;&#112;&#111;&#114;&#116;&#097;&#110;&#116; members &#111;&#102; &#116;&#104;&#101; company.</p>
<p>&#8220;They&#8221; &#115;&#097;&#121; &#111;&#110;&#101; &#098;&#097;&#100; apple spoils &#116;&#104;&#101; whole bunch. I &#115;&#097;&#121; &#111;&#110;&#101; &#098;&#097;&#100; apple &#117;&#115;&#117;&#097;&#108;&#108;&#121; means you &#104;&#097;&#118;&#101; &#116;&#101;&#110; or &#101;&#108;&#101;&#118;&#101;&#110; &#109;&#111;&#114;&#101;. Square-Enix probably &#104;&#097;&#115; over &#097; &#104;&#117;&#110;&#100;&#114;&#101;&#100; &#098;&#097;&#100; apples. I realize it sounds &#108;&#105;&#107;&#101; I&#8217;m being snippy and mean. I &#097;&#109; not: I &#097;&#109; being myself: &#119;&#104;&#097;&#116; I&#8217;m &#115;&#097;&#121;&#105;&#110;&#103; &#105;&#115; that &#116;&#104;&#101;&#121; probably &#104;&#097;&#118;&#101; &#097; whole lot &#111;&#102; dumb people working, and &#109;&#097;&#107;&#105;&#110;&#103; decisions, at Square-Enix.</p>
<p><strong>Nearly two months after one &#111;&#102; &#116;&#104;&#101; &#102;&#105;&#118;&#101; largest earthquakes in recorded history, Square-Enix &#104;&#097;&#115; &#111;&#110;&#101; &#111;&#102; those public meetings &#119;&#104;&#101;&#114;&#101; &#116;&#104;&#101;&#121; talk &#097;&#098;&#111;&#117;&#116; money &#108;&#105;&#107;&#101; money were &#097; dead monarch</strong>. &#101;&#118;&#101;&#114;&#121; word falling out &#111;&#102; &#116;&#104;&#101; mouths &#111;&#102; gray-faced businesscodgers &#104;&#097;&#115; an ethereal implied apology attached. &#116;&#104;&#101; point &#111;&#102; truth &#105;&#115; that, between &#097; little while &#097;&#103;&#111; and &#114;&#105;&#103;&#104;&#116; now, 600 million yen &#104;&#097;&#115; turned into &#097; ghost. I&#8217;ll paraphrase &#116;&#104;&#101; punchline&mdash;&#097;&#115; if apologies had punchlines: &#8220;We lost 600 million yen, because it&#8217;s tough times, these times, &#119;&#104;&#097;&#116; &#119;&#105;&#116;&#104; that &#098;&#105;&#103; earthquake and &#097;&#108;&#108;.&#8221; 600 million yen &#105;&#115; &#119;&#104;&#097;&#116; Square-Enix would pay me to work for &#116;&#104;&#101;&#109; flex-time &#102;&#105;&#118;&#101; days &#097; week for &#111;&#110;&#101; &#104;&#117;&#110;&#100;&#114;&#101;&#100; gosh darn years.</p>
<p>So &#105;&#115; it &#116;&#104;&#101; earthquake&#8217;s fault that Square-Enix &#105;&#115; crumbling? Or &#105;&#115; it that &#116;&#104;&#101;&#121; &#097;&#114;&#101; merely &#097; shadow &#111;&#102; their &#102;&#111;&#114;&#109;&#101;&#114; spastic, gorgeous glory, now less &#111;&#102; &#097; knight in shining armor &#111;&#110; &#097; white horse than &#097; headless centaur whose hind legs &#097;&#114;&#101; &#097; little motorcycle wheel? I&#8217;d &#115;&#097;&#121; &#116;&#104;&#101; earthquake&mdash;real and scary and tremendously horrible &#097;&#115; it is&mdash;&#105;&#115; &#097; mere melting rubber puppet &#111;&#102; &#097; convenient excuse. &#116;&#104;&#101; truth &#105;&#115; that Square-Enix &#105;&#115; deflating because &#111;&#102; &#097;&#108;&#108; &#116;&#104;&#101; sucking.</p>
<p>(You want to know &#119;&#104;&#105;&#099;&#104; Japanese company <i>could</i> blame &#116;&#104;&#101; earthquake for their financial collapse? That&#8217;d &#098;&#101; Irem, &#119;&#104;&#111; decided that &#116;&#104;&#101;&#121; shouldn&#8217;t release their years-in-development post-earthquake-survival adventure game Zettai Zetsumei Toshi 4 immediately after &#116;&#104;&#101; earthquake &mdash; when it was &#112;&#108;&#097;&#110;&#110;&#101;&#100; to drop &mdash; or <i>ever</i>, &#097;&#115; &#116;&#104;&#101; issue would &#108;&#105;&#107;&#101;&#108;&#121; <i>never</i> stop being &#097; serious, sensitive subject. Irem, for &#116;&#104;&#101; record, &#104;&#097;&#115; no other large-scale projects in &#116;&#104;&#101; pipeline, and &#108;&#105;&#107;&#101;&#108;&#121; not &#101;&#110;&#111;&#117;&#103;&#104; money to &#115;&#116;&#097;&#114;&#116; another &#111;&#110;&#101;, wonderful and talented &#097;&#115; &#116;&#104;&#101;&#121; &#097;&#114;&#101;.)</p>
<p>The truth &#105;&#115; that Square-Enix &#105;&#115; deflating because &#111;&#102; &#097;&#108;&#108; &#116;&#104;&#101; sucking.
<p><b>Here&#8217;s &#119;&#104;&#097;&#116; I know for sure &#097;&#098;&#111;&#117;&#116; Square-Enix</b>. I know that I &#108;&#111;&#118;&#101;&#100; &#116;&#104;&#101; Final Fantasy games, &#097;&#115; &#097; child. Final Fantasy I, IV, VI, VII, and VIII were integral elements &#111;&#102; &#116;&#104;&#101; experience &#111;&#102; my growing &#117;&#112; and realizing that mainstream entertainment was &#116;&#104;&#101; gnarled plaything &#111;&#102; rubes. Okay&mdash;&#101;&#110;&#111;&#117;&#103;&#104; snippiness. Here&#8217;s &#119;&#104;&#097;&#116; I know &#097;&#098;&#111;&#117;&#116; Square-Enix: I know that, &#098;&#121; 1986, &#116;&#104;&#101; company then known &#097;&#115; Squaresoft had tried and failed &#109;&#097;&#110;&#121; times to &#109;&#097;&#107;&#101; &#097; game that was &#097;&#115; profitable &#097;&#115; gasoline or air-conditioning; their investors&#8217; faces had transformed into psychedelic &#097;&#110;&#103;&#114;&#121; clown masks. Feeling heat and pressure (also symptoms &#111;&#102; &#097; heart attack), Hironobu Sakaguchi fired &#104;&#105;&#115; soul into &#116;&#104;&#101; hole &#111;&#102; &#097; top-of-the-line, state-of-the-art computer. &#116;&#104;&#101; game was nicknamed &#8220;Final Fantasy&#8221;, because it was fantastic in theme and would &#108;&#105;&#107;&#101;&#108;&#121; &#098;&#101; &#116;&#104;&#101; &#108;&#097;&#115;&#116; &#116;&#104;&#105;&#110;&#103; &#104;&#101; ever made, if it didn&#8217;t succeed.</p>
<p> It succeeded. It was &#115;&#117;&#099;&#104; &#097; runaway success &#116;&#104;&#101;&#121; had to call animal control&mdash;figuratively. &#116;&#104;&#101; moneymen clapped Sakaguchi&#8217;s shoulder hard &#101;&#110;&#111;&#117;&#103;&#104; to gift &#104;&#105;&#109; &#119;&#105;&#116;&#104; chronic back pain &#119;&#101;&#108;&#108; into &#104;&#105;&#115; <i>own</i> seventies. So it was that Hironobu &#116;&#104;&#101; Mustache earned &#097; saintly status &#097;&#115; &#097; creative juggernaut, &#111;&#110;&#101; that remains largely unchallenged to &#116;&#104;&#105;&#115; day, when &#104;&#105;&#115; name appears &#111;&#110; &#116;&#104;&#101; back <i>and</i> front &#111;&#102; &#097; game box. For &#097; few years, even, back then, Squaresoft &#108;&#101;&#116; Sakaguchi flex that creative muscle, dipping &#116;&#104;&#101; Final Fantasy series &#108;&#105;&#107;&#101; &#097; penny &#111;&#110; &#097; string into &#097; growing-deeper wishing &#119;&#101;&#108;&#108; &#111;&#102; weird concepts and bigger budgets.</p>
<p>I &#104;&#097;&#118;&#101; met Sakaguchi and conversed &#119;&#105;&#116;&#104; &#104;&#105;&#109;, and &#102;&#111;&#117;&#110;&#100; &#104;&#105;&#109; to &#098;&#101; &#097; supremely, fantastically, wonderfully intelligent human being. I suppose that&#8217;s why Squaresoft &#100;&#101;&#099;&#105;&#100;&#101;&#100;, sometime after &#104;&#101; directed &#116;&#104;&#101; failed motion picture &#8220;Final Fantasy: &#116;&#104;&#101; Spirits Within&#8221;, that &#116;&#104;&#105;&#115; risk-taking creative juggernaut was, frankly, &#100;&#097;&#110;&#103;&#101;&#114;&#111;&#117;&#115; to &#097; company &#097;&#115; large &#097;&#115; Squaresoft had become.</p>
<p>So rather than bite &#116;&#104;&#101; hand that feeds, &#116;&#104;&#101;&#121; &#116;&#111;&#111;&#107; &#111;&#110; &#097; housefly &#119;&#105;&#116;&#104; &#097; shotgun, and swallowed &#116;&#104;&#101; entire arm &#111;&#102; &#116;&#104;&#101; hand that feeds, &#097;&#108;&#108; &#116;&#104;&#101; &#119;&#097;&#121; &#117;&#112; to &#116;&#104;&#101; shoulder: &#116;&#104;&#101;&#121; gave &#104;&#105;&#109; &#097; Little Job in Hawaii &#117;&#110;&#116;&#105;&#108;, &#111;&#110;&#101; day, &#104;&#101; quit to form &#104;&#105;&#115; own company, taking half &#111;&#102; &#116;&#104;&#101; development team &#111;&#102; Final Fantasy XII &#119;&#105;&#116;&#104; &#104;&#105;&#109;.</p>
<p><b>Before that, though, &#116;&#104;&#101;&#114;&#101; was Final Fantasy XI.</b> It was announced &#097;&#115; &#097; massively multiplayer online role-playing game, &#109;&#117;&#099;&#104; to &#116;&#104;&#101; aghastment &#111;&#102; &#116;&#104;&#101; human-interaction-avoiding series fans whose favorite games had taught &#116;&#104;&#101;&#109; that people were either ghosts, demons, or alien cockroach vampires. Final Fantasy XI, from &#116;&#104;&#101; announcement &#111;&#102; its concept, format, and genre, was &#097; crushing disappointment to &#116;&#104;&#101; company&#8217;s core fans.</p>
<p> Today, I woke &#117;&#112;, slipped off my silk comforter, and, cracking my sore neck&mdash;beds &#111;&#102; money &#097;&#114;&#101; not &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; very comfortable&mdash;checked my email &#111;&#110; my white 32GB Verizon iPhone 4. &#116;&#104;&#101;&#114;&#101; it was&mdash;&#110;&#111; matter &#104;&#111;&#119; hard you grit &#121;&#111;&#117;&#114; teeth when you click &#8220;Unsubscribe&#8221;, &#097;&#108;&#108; you&#8217;re going to get from &#116;&#104;&#101; Square-Enix Email Newsletter &#105;&#115; &#097; cordial &#114;&#101;&#112;&#108;&#121; confessing that it&#8217;ll &#116;&#097;&#107;&#101; at &#108;&#101;&#097;&#115;&#116; three months to process &#121;&#111;&#117;&#114; request. &#114;&#105;&#103;&#104;&#116; &#116;&#104;&#101;&#114;&#101;, at &#116;&#104;&#101; top &#111;&#102; &#116;&#104;&#101; newsletter, &#105;&#115; that &#115;&#097;&#109;&#101; bland, tired marketing copy &#101;&#118;&#101;&#114;&#121; Japanese company &#117;&#115;&#101;&#115; to announce everything: &#8220;<b>Debut!</b> [Game title]! &#111;&#110; sale &#115;&#111;&#111;&#110;!&#8221; In &#116;&#104;&#105;&#115; case, &#8220;[Game title]&#8221; &#105;&#115; &#8220;Final Fantasy XI Vana Diel Collection 3&#8243;. &#119;&#104;&#097;&#116; &#116;&#104;&#101; heck &#105;&#115; that? &#102;&#105;&#114;&#115;&#116; &#111;&#102; &#097;&#108;&#108;, it&#8217;s &#097; Roman &#101;&#108;&#101;&#118;&#101;&#110; and &#097; Hindu-Arabic three. Second &#111;&#102; &#097;&#108;&#108;, it&#8217;s &#097; collection &#111;&#102; &#097; bunch &#111;&#102; Final Fantasy XI expansions for 3,980 yen. Unearthing &#116;&#104;&#101; secret identity &#111;&#102; &#116;&#104;&#105;&#115; product &#116;&#111;&#111;&#107; &#097;&#098;&#111;&#117;&#116; &#097;&#115; &#109;&#117;&#099;&#104; work &#097;&#115; it had &#098;&#101;&#101;&#110; to discover cuneiform. I had to &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; Google it, because &#111;&#110; &#116;&#104;&#101; newsletter, &#117;&#110;&#100;&#101;&#114; &#8220;product description&#8221;, it says &#8220;This product costs 3,980 yen. It costs 1,134 yen per month to play online, and 105 yen for &#101;&#097;&#099;&#104; additional contents ID created &#098;&#121; &#116;&#104;&#101; user.&#8221; &#116;&#104;&#101; golden age &#111;&#102; marketing copy &#116;&#104;&#105;&#115; sure ain&#8217;t!</p>
<p><b>What I&#8217;m driving at &#105;&#115; &#116;&#104;&#105;&#115;: &#116;&#104;&#101; fans lined &#117;&#112; to diss Final Fantasy XI &#116;&#104;&#101; microsecond it was announced. Now it&#8217;s &#111;&#110;&#101; &#111;&#102; &#116;&#104;&#101; company&#8217;s flagship products.</b> Square-Enix sends me failing cult-indoctrination mails &#097;&#098;&#111;&#117;&#116; it thrice weekly, and pillows &#102;&#117;&#108;&#108; &#111;&#102; dollar bills &#097;&#114;&#101; uncomfortable. &#097;&#103;&#097;&#105;&#110;: &#119;&#104;&#097;&#116; was &#111;&#110;&#099;&#101; presumptively &#100;&#101;&#115;&#112;&#105;&#115;&#101;&#100; now &#104;&#097;&#115; devoted fans, and &#116;&#104;&#105;&#115; &#104;&#097;&#115; not &#098;&#101;&#101;&#110; &#097;&#108;&#108; that &#109;&#117;&#099;&#104; &#111;&#102; &#097; lesson to Square-Enix.</p>
<p>Somewhere along &#116;&#104;&#101; line &mdash; &#115;&#111;&#109;&#101;&#119;&#104;&#101;&#114;&#101; between telling Sakaguchi to GTFO and then FOADIAF and that enormous, devastating earthquake, Square-Enix (formerly Squaresoft) lost touch &#119;&#105;&#116;&#104; its audience. &#116;&#104;&#105;&#115; could &#098;&#101; because, from &#116;&#104;&#101; &#115;&#116;&#097;&#114;&#116;, &#116;&#104;&#101;&#121; had, in fact, &#110;&#101;&#118;&#101;&#114; &#114;&#101;&#097;&#108;&#108;&#121; wanted to touch their audience. (I sure wouldn&#8217;t.) Between &#116;&#104;&#101; losing &#111;&#102; touch and &#116;&#104;&#101; losing &#111;&#102; money were numerous red flags so red and so flaggy it would &#116;&#097;&#107;&#101; &#097; slobbering anti-genius to not &#115;&#101;&#101; &#097; single &#111;&#110;&#101; &#111;&#102; &#116;&#104;&#101;&#109;. To wit:</p>
<p><b>Final Fantasy XIII sucked</b>: &#119;&#104;&#101;&#110;&#101;&#118;&#101;&#114; &#116;&#104;&#101; subject &#111;&#102; &#8220;lol Japan&#8221; comes &#117;&#112; &#100;&#117;&#114;&#105;&#110;&#103; &#097; board meeting at Action Button Entertainment headquarters here in &#116;&#104;&#101; technology hotbed &#111;&#102; Silicon Valley, &#111;&#110;&#101; &#111;&#102; &#116;&#104;&#101; &#102;&#105;&#114;&#115;&#116; sentiments &#115;&#111;&#109;&#101;&#111;&#110;&#101; throws around &#105;&#115; &#8220;Japan &#115;&#116;&#105;&#108;&#108; doesn&#8217;t know &#104;&#111;&#119; to &#109;&#097;&#107;&#101; &#097; next-gen game&#8221;. Then &#115;&#111;&#109;&#101;&#111;&#110;&#101; says, &#8220;Man, whatev, [such and &#115;&#117;&#099;&#104; game] &#105;&#115; next-gen.&#8221; Then &#115;&#111;&#109;&#101;&#111;&#110;&#101; &#101;&#108;&#115;&#101; says, &#8220;No it&#8217;s not you jerk&#8221;, then &#116;&#104;&#101; other guy says &#8220;Yes it is&#8221;. Then &#101;&#118;&#101;&#114;&#121;&#111;&#110;&#101; &#108;&#111;&#111;&#107;&#115; at me, and I sigh, and then &#115;&#097;&#121;, &#8220;No, it&#8217;s not&mdash;and here&#8217;s why.&#8221; Then I &#115;&#097;&#121; &#097; whole bunch &#111;&#102; stuff &#119;&#105;&#116;&#104; so &#109;&#117;&#099;&#104; eloquence that, if you heard me speak that &#119;&#097;&#121;, you&#8217;d realize that I&#8217;m <i>not</i> &#106;&#117;&#115;&#116; some kook writing weird stuff &#111;&#110; &#116;&#104;&#101; internet. I will refrain &#098;&#121; &#099;&#104;&#111;&#105;&#099;&#101; from &#115;&#117;&#099;&#104; eloquence in &#116;&#104;&#105;&#115; &#112;&#097;&#114;&#116;&#105;&#099;&#117;&#108;&#097;&#114; venue, and instead posit that Final Fantasy XIII &#105;&#115; not next-gen because it&#8217;s &#097; horrible mess. And I&#8217;m not &#106;&#117;&#115;&#116; talking &#097;&#098;&#111;&#117;&#116; &#116;&#104;&#101; story, game mechanics, level design, voice acting, music, learning curve, tutorial length, battle system, and game flow&mdash;though &#121;&#101;&#115;, dears, those were &#097; mess, &#116;&#111;&#111;. I&#8217;m talking &#097;&#098;&#111;&#117;&#116; &#116;&#104;&#101; &#119;&#097;&#121; &#116;&#104;&#101;&#121; made &#116;&#104;&#101; darn &#116;&#104;&#105;&#110;&#103;.</p>
<p>One &#111;&#102; &#116;&#104;&#101; game&#8217;s producers, in an official statement tantamount to &#097; poop-nugget, &#108;&#101;&#116; slip that &#116;&#104;&#101; artists working &#111;&#110; Final Fantasy XIII had made so &#109;&#097;&#110;&#121; levels that &#116;&#104;&#101;&#121; could &#104;&#097;&#118;&#101; made an entire extra game out &#111;&#102; &#116;&#104;&#101;&#109;. &#116;&#104;&#105;&#115; was an enormous red flag for me. &#116;&#104;&#105;&#115; &#105;&#115; &#116;&#104;&#101; kind &#111;&#102; &#116;&#104;&#105;&#110;&#103; that I, &#097;&#115; &#097; marketing consultant, made it &#097; point to &#110;&#101;&#118;&#101;&#114; encourage representatives &#111;&#102; large Japanese corporations to &#115;&#097;&#121;. &#116;&#104;&#105;&#115; points &#097; &#098;&#105;&#103; bouncing gloved hand-cursor at &#097; massive crack in &#116;&#104;&#101; type &#111;&#102; workflow Square-Enix finds befitting their flagship series&mdash;&#110;&#097;&#109;&#101;&#108;&#121;, that &#116;&#104;&#101;&#121; &#104;&#097;&#118;&#101; artists endlessly dreaming &#117;&#112; and &#109;&#097;&#107;&#105;&#110;&#103; &#097; whole bunch &#111;&#102; stuff that ends &#117;&#112; not, in fact, being contextually related to &#097;&#110;&#121;&#116;&#104;&#105;&#110;&#103; in &#116;&#104;&#101; final product. &#116;&#104;&#105;&#115; &#105;&#115; &#116;&#104;&#101; &#119;&#097;&#121;, &#115;&#097;&#121;, &#097; single artist would write &#097; <i>comic book</i> in &#104;&#105;&#115; <i>garage</i>, not &#116;&#104;&#101; &#119;&#097;&#121; &#102;&#105;&#118;&#101; &#104;&#117;&#110;&#100;&#114;&#101;&#100; people &#115;&#104;&#111;&#117;&#108;&#100; &#109;&#097;&#107;&#101; &#097; fifty-million-dollar game in &#097; platinum-sided office-castle.</p>
<p><b>Five years ago</b>, &#119;&#101; had <i>Final Fantasy XII</i>, &#097; &#098;&#105;&#103;, clumpy, jumbled mass &#111;&#102; spectacular, genre-advancing &#105;&#100;&#101;&#097;&#115;, presented &#097;&#098;&#111;&#117;&#116; &#097;&#115; effectively &#097;&#115; &#097; basketball-sized yarn-knot, dropped in &#116;&#104;&#101; lap &#111;&#102; gamerkind, &#097; pistol pointed at their collective head, and &#116;&#104;&#101; command, &#8220;Fix it&#8221;. I &#108;&#111;&#118;&#101;&#100; &#116;&#104;&#101; game because I &#097;&#109; &#097; kook &#119;&#104;&#111; writes weird stuff &#111;&#110; &#116;&#104;&#101; internet, though fans freaked out. It was an &#8220;offline MMO&#8221;, &#116;&#104;&#101;&#121; cried, &#115;&#116;&#105;&#108;&#108; sore &#097;&#098;&#111;&#117;&#116; Final Fantasy XI, and &#097; &#099;&#097;&#117;&#115;&#101; &#111;&#102; mass motion sickness. &#116;&#104;&#101; &#102;&#105;&#114;&#115;&#116; complaints &#111;&#102; motion sickness hit Amazon.co.jp reader reviews mere minutes after &#116;&#104;&#101; game&#8217;s release: &#116;&#104;&#101; 3D camera movement was, apparently, &#116;&#111;&#111; fast for &#116;&#104;&#101; 2D-weaned casual Final Fantasy fan.</p>
<p>The slightest hint &#111;&#102; complaint was &#108;&#105;&#107;&#101;&#108;&#121; &#116;&#104;&#101; straw that &#098;&#114;&#111;&#107;&#101; &#116;&#104;&#101; camel&#8217;s back &#119;&#105;&#116;&#104;&#105;&#110; &#116;&#104;&#101; internals &#111;&#102; Square-Enix: &#116;&#104;&#101; game had &#098;&#101;&#101;&#110; &#097; burden &#116;&#104;&#114;&#111;&#117;&#103;&#104;&#111;&#117;&#116; its beleaguered development, &#119;&#105;&#116;&#104; director Yasumi Matsuno citing creative differences probably &#097;&#098;&#111;&#117;&#116; &#097;&#115; frequently &#097;&#115; &#104;&#101; &#117;&#115;&#101;&#100; &#116;&#104;&#101; bathroom. Hironobu Sakaguchi, perhaps inspired &#098;&#121; &#116;&#104;&#101; weird risk-taking happening &#097;&#108;&#108; around &#104;&#105;&#109;, left &#104;&#105;&#115; desk &#111;&#110;&#101; day and invited &#101;&#118;&#101;&#114;&#121;&#111;&#110;&#101; &#101;&#108;&#115;&#101; to join &#104;&#105;&#109; in Hawaii, &#119;&#104;&#101;&#114;&#101; &#104;&#101; would &#098;&#101; founding &#104;&#105;&#115; own game company. I &#097;&#109; sure it was not &#116;&#104;&#101; prospect &#111;&#102; &#103;&#101;&#116;&#116;&#105;&#110;&#103; &#097; tan that caused &#109;&#097;&#110;&#121; &#097; pale, ramen-subsisting programming uber-genius to stand &#117;&#112; and rip off &#104;&#105;&#115; tie that day. Lots &#111;&#102; screaming ensued. &#116;&#104;&#101; &#098;&#105;&#103; dogs called in resident renegade Akitoshi Kawazu to &#102;&#105;&#110;&#105;&#115;&#104; &#116;&#104;&#101; game when Matsuno &#109;&#097;&#121;&#098;&#101; had &#097; nervous breakdown and disappeared. Eventually, &#116;&#104;&#101; game was released, and people didn&#8217;t love it.</p>
<p>So &#116;&#104;&#101; vicious cycle swung back around. (If you haven&#8217;t &#098;&#101;&#101;&#110; keeping score, &#116;&#104;&#101; vicious cycle &#105;&#115; &#116;&#104;&#105;&#115;: Square-Enix, high &#111;&#110; success, takes &#097; &#098;&#105;&#103; risk ? Square-Enix, in light &#111;&#102; &#097; backlash, becomes stone-cold afraid &#111;&#102; their audience, panders to &#116;&#104;&#101;&#109;, succeeds.)</p>
<p>This &#105;&#115; an anecdote I &#108;&#105;&#107;&#101; to recount, &#117;&#115;&#117;&#097;&#108;&#108;&#121; &#111;&#110; occasions &#109;&#117;&#099;&#104; less apt than &#097; piece &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; &#097;&#098;&#111;&#117;&#116; Square-Enix: <b>On &#116;&#104;&#101; day Final Fantasy XII was released</b>, Square-Enix held &#097; launch event at &#116;&#104;&#101; Tsutaya store at Hachiko Crossing in Shibuya, Tokyo. Fans were told that &#116;&#104;&#101; &#102;&#105;&#114;&#115;&#116; customer in line would &#098;&#101; permitted to shake hands &#119;&#105;&#116;&#104; Square-Enix Final Boss Yoichi &#8220;Imperial Hot&#8221; Wada. &#111;&#110;&#101; dandruffy young man &#116;&#111;&#111;&#107; that challenge, waiting &#097;&#108;&#108; night in &#116;&#104;&#101; pleasant weather. &#104;&#101; shook hands &#119;&#105;&#116;&#104; Wada, had &#104;&#105;&#115; picture &#116;&#097;&#107;&#101;&#110;, listened to Wada&#8217;s perfunctory thanks for &#104;&#105;&#115; years &#111;&#102; customer loyalty and fan servitude, and then, when offered &#097; chance to weep in thanks, accepted &#116;&#104;&#101; microphone and spoke in &#097; &#113;&#117;&#105;&#099;&#107; super-whisper: &#8220;Please remake Final Fantasy VII for &#116;&#104;&#101; PlayStation 3 &#116;&#104;&#097;&#110;&#107; you goodbye&#8221;. &#104;&#101; gave &#116;&#104;&#101; microphone back and walked off. (I was &#116;&#104;&#101;&#114;&#101;.)</p>
<p>A man had &#097; brand new video game in &#104;&#105;&#115; hands, &#115;&#116;&#105;&#108;&#108; shrink-wrapped and in &#097; double-taped plastic bag, and &#104;&#101; already didn&#8217;t care &#097;&#098;&#111;&#117;&#116; it anymore.
<p>In case you&#8217;re &#108;&#111;&#111;&#107;&#105;&#110;&#103; to me for an explanation &#111;&#102; &#119;&#104;&#097;&#116; happened, here it &#105;&#115;: &#097; man had &#097; brand new video game in &#104;&#105;&#115; hands, &#115;&#116;&#105;&#108;&#108; shrink-wrapped and in &#097; double-taped plastic bag, and &#104;&#101; already didn&#8217;t care &#097;&#098;&#111;&#117;&#116; it anymore. &#104;&#101; was already thinking &#097;&#098;&#111;&#117;&#116; &#115;&#111;&#109;&#101;&#116;&#104;&#105;&#110;&#103; &#101;&#108;&#115;&#101; &mdash; &#097;&#098;&#111;&#117;&#116; &#116;&#104;&#101; Next &#098;&#105;&#103; &#116;&#104;&#105;&#110;&#103;, &#119;&#104;&#105;&#099;&#104; was &#109;&#111;&#114;&#101; or less &#116;&#104;&#101; &#116;&#104;&#105;&#110;&#103; That Hooked &#104;&#105;&#109; &#097;&#108;&#108; Those Years &#097;&#103;&#111;, Only Shinier. &#116;&#104;&#105;&#115; &#105;&#115; &#116;&#104;&#101; type &#111;&#102; human being corporations &#108;&#105;&#107;&#101; Square-Enix &#097;&#114;&#101; manufacturing.</p>
<p><b>The truth &#105;&#115; that people &#108;&#105;&#107;&#101; things that &#116;&#104;&#101;&#121; like</b>. Kingdom Hearts &#105;&#115; &#109;&#111;&#114;&#101; successful than Final Fantasy, today, not <i>just</i> because it &#104;&#097;&#115; Disney characters. Kingdom Hearts &#105;&#115; &#109;&#111;&#114;&#101; successful &#111;&#118;&#101;&#114;&#097;&#108;&#108; than Final Fantasy because Kingdom Hearts &#104;&#097;&#115; Final Fantasy characters that Final Fantasy fans already recognize.</p>
<p>What &#116;&#104;&#101; young man &#111;&#117;&#116;&#115;&#105;&#100;&#101; Tsutaya that day Final Fantasy XII launched was &#115;&#097;&#121;&#105;&#110;&#103; was that &#104;&#101; &#108;&#105;&#107;&#101;&#100; things &#104;&#101; already &#108;&#105;&#107;&#101;&#100; &#097; lot &#109;&#111;&#114;&#101; than &#104;&#101; believed &#104;&#101; could &#108;&#105;&#107;&#101; &#097;&#110;&#121;&#116;&#104;&#105;&#110;&#103; brand new. I could &#098;&#101; hyper-critical and over-the-top cynical &#097;&#098;&#111;&#117;&#116; &#116;&#104;&#105;&#115;. I&#8217;ll refrain, and instead &#115;&#097;&#121; that it&#8217;s because &#116;&#104;&#101; original Final Fantasy games were so good&mdash;and &#116;&#104;&#105;&#115; fan-man had &#098;&#101;&#101;&#110; so very young and impressionable at &#116;&#104;&#101; time &#104;&#101; played Final Fantasy VII&mdash;that &#116;&#104;&#101;&#121; acquired an ethereal sheen &#111;&#102; perfection in young minds.</p>
<p><strong>If nostalgia were personified in &#097; human body, that human would probably &#098;&#101; &#097; real jerk.</strong> &#8220;Nostalgia&#8221; &#104;&#097;&#115; an undoubtedly negative connotation; it carries &#097; heavy meaning that, somehow, &#116;&#104;&#101; &#116;&#104;&#105;&#110;&#103; &#119;&#101; feel &#097; feeling for &#100;&#111;&#101;&#115; not deserve &#116;&#104;&#101; feeling &#119;&#101; &#097;&#114;&#101; feeling. Though you know &#119;&#104;&#097;&#116;? I personally &#098;&#101;&#108;&#105;&#101;&#118;&#101; that &#119;&#105;&#116;&#104;&#111;&#117;&#116; darn good reason, &#119;&#101; once-children wouldn&#8217;t fondly remember &#116;&#104;&#101; things &#119;&#101; fondly remember.</p>
<p>I think Final Fantasy did &#104;&#097;&#118;&#101; &#115;&#111;&#109;&#101;&#116;&#104;&#105;&#110;&#103; &#103;&#114;&#101;&#097;&#116; &#097;&#098;&#111;&#117;&#116; it, god darn it&mdash;it was &#116;&#104;&#101; at-wall-stuff-flinging risk-breaking spiritual exuberance &#111;&#102; Hironobu Sakaguchi and company. It was desperation akin to lunacy. It was &#116;&#104;&#101; idea &#111;&#102; &#097; game that starts you in &#097; wooden boat &#119;&#105;&#116;&#104; propellers &#111;&#110; top flying over &#116;&#104;&#101; ocean and ends &#119;&#105;&#116;&#104; you fighting &#097; monster alien cockroach beneath &#116;&#104;&#101; surface &#111;&#102; &#116;&#104;&#101; moon after flying &#116;&#104;&#101;&#114;&#101; in &#121;&#111;&#117;&#114; spaceship. It was &#105;&#100;&#101;&#097;&#115; &#108;&#105;&#107;&#101; cross-dressing &#121;&#111;&#117;&#114; human-body-length-sword-carrying spiky-haired blonde effeminate male hero so &#104;&#101; could seamlessly infiltrate &#097; house &#111;&#102; prostitution to rescue &#104;&#105;&#115; high school sweetheart and partner in bioterrorism.</p>
<p><b>Somewhere along &#116;&#104;&#101; line, &#119;&#101; started trying to manufacture happy accidents</b>. You can&#8217;t do &#116;&#104;&#105;&#115;. It doesn&#8217;t work! You can&#8217;t plan an accident &mdash; that&#8217;s why &#116;&#104;&#101;&#121; call it an accident. (Ask my mother.)</p>
<p>So Final Fantasy XII didn&#8217;t set &#116;&#104;&#101; world &#111;&#110; &#102;&#105;&#114;&#101;. Final Fantasy XIII ended &#117;&#112; &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; dropping &#116;&#104;&#101; temperature &#111;&#102; &#116;&#104;&#101; planet &#098;&#121; &#097; couple &#111;&#102; degrees (they call it &#8220;climate change&#8221; instead &#111;&#102; &#8220;global warming&#8221; for &#097; reason), &#100;&#101;&#115;&#112;&#105;&#116;&#101; being &#109;&#111;&#114;&#101; or less &#116;&#104;&#101; closest &#116;&#104;&#105;&#110;&#103; Square-Enix could do to remaking Final Fantasy VII &#111;&#110; &#116;&#104;&#101; PlayStation 3 &#119;&#105;&#116;&#104;&#111;&#117;&#116; philosophically imploding themselves. Stepping back and &#108;&#111;&#111;&#107;&#105;&#110;&#103; at it, &#119;&#101; &#099;&#097;&#110; &#115;&#101;&#101; that Final Fantasy XII was Square-Enix trying to reclaim &#116;&#104;&#101; risk-taking attitude &#111;&#102; &#111;&#108;&#100;; Final Fantasy XIII was &#116;&#104;&#101;&#109; giving &#117;&#112; and trying to &#109;&#097;&#107;&#101; &#115;&#111;&#109;&#101;&#116;&#104;&#105;&#110;&#103; that, at &#116;&#104;&#101; very &#108;&#101;&#097;&#115;&#116;, looked &#8220;familiar&#8221;. It was &#097; Eurobeat cover album &#111;&#102; Final Fantasy VII, flimsy and cheap and weird and &#8220;polished&#8221;.</p>
<p>A &#098;&#114;&#105;&#101;&#102; aside: I &#104;&#097;&#118;&#101; participated in numerous game design &#112;&#108;&#097;&#110;&#110;&#105;&#110;&#103; meetings at Japanese companies in &#119;&#104;&#105;&#099;&#104; some &#111;&#108;&#100; man literally throws &#117;&#112; &#104;&#105;&#115; hands and says, interrupting &#097; game designer, &#8220;Look, &#116;&#104;&#101; kids don&#8217;t care &#097;&#115; long &#097;&#115; it &#108;&#111;&#111;&#107;&#115; cool. If &#116;&#104;&#101;&#121; had &#097;&#110;&#121; taste, &#116;&#104;&#101;&#121; wouldn&#8217;t &#098;&#101; playing video games.&#8221; I imagine &#109;&#097;&#110;&#121; at Square-Enix had &#116;&#104;&#101; &#115;&#097;&#109;&#101; attitude &#097;&#098;&#111;&#117;&#116; Final Fantasy XIII.</p>
<p><strong>What happened in Final Fantasy XIII &#105;&#115; that &#116;&#104;&#101;&#121; had &#110;&#111; idea &#119;&#104;&#097;&#116; &#116;&#104;&#101; game was &#097;&#098;&#111;&#117;&#116; or &#119;&#104;&#111; &#116;&#104;&#101; characters were.</strong> In my review, I hypothesize that Tetsuya Nomura &#119;&#101;&#110;&#116; &#111;&#110; &#109;&#097;&#107;&#105;&#110;&#103; characters, &#116;&#104;&#101; other artists &#119;&#101;&#110;&#116; &#097;&#098;&#111;&#117;&#116; drawing concept art for environments and &#116;&#104;&#101; 3D artists &#119;&#101;&#110;&#116; &#097;&#098;&#111;&#117;&#116; gleefully &#109;&#097;&#107;&#105;&#110;&#103; objects &#117;&#110;&#116;&#105;&#108;, at some point after they&#8217;d &#099;&#117;&#116; &#097; demo out &#111;&#102; &#116;&#104;&#101; gelatinous marble &#111;&#102; game-material they&#8217;d slammed &#116;&#111;&#103;&#101;&#116;&#104;&#101;&#114; over &#097; period &#111;&#102; three years, &#097; new producer stepped in and said, &#8220;Guys, let&#8217;s turn &#116;&#104;&#105;&#115; . . . &#116;&#104;&#105;&#110;&#103; into . . . &#115;&#111;&#109;&#101;&#116;&#104;&#105;&#110;&#103;.&#8221; &#104;&#101;&#110;&#099;&#101;: half &#111;&#102; &#116;&#104;&#101; environments were unused. &#104;&#101;&#110;&#099;&#101;: when &#116;&#104;&#101; characters banter &#100;&#117;&#114;&#105;&#110;&#103; levels, their banter &#110;&#101;&#118;&#101;&#114; &#104;&#097;&#115; &#097;&#110;&#121;&#116;&#104;&#105;&#110;&#103; to do &#119;&#105;&#116;&#104; &#116;&#104;&#101; scenery &#111;&#102; &#116;&#104;&#101; psychedelic racetracks &#100;&#111;&#119;&#110; &#119;&#104;&#105;&#099;&#104; &#116;&#104;&#101;&#121; shamble: it&#8217;s &#097;&#108;&#119;&#097;&#121;&#115; &#8220;Hurry&#8221;, &#8220;This way&#8221;, &#8220;We &#104;&#097;&#118;&#101; to &#107;&#101;&#101;&#112; going&#8221;. Though hey! It sure <i>looked</i> &#103;&#114;&#101;&#097;&#116;! And I &#115;&#116;&#105;&#108;&#108; get hungry &#101;&#118;&#101;&#114;&#121; time I think &#097;&#098;&#111;&#117;&#116; Lightning&#8217;s hair. (Cotton candy.)</p>
<p>A postmortem in Game Developer Magazine &#109;&#111;&#114;&#101; or less proved my hypothesis.</p>
<p>So &#099;&#097;&#109;&#101; &#116;&#104;&#101; wake-up call: &#108;&#111;&#111;&#107;&#115; aren&#8217;t everything and brand-names don&#8217;t mean &#097; &#116;&#104;&#105;&#110;&#103; if &#121;&#111;&#117;&#114; Louis-Vuitton wallet &#105;&#115; falling &#097;&#112;&#097;&#114;&#116;. Square-Enix hit &#116;&#104;&#101; snooze. &#116;&#104;&#101;&#121; released Final Fantasy XIV, &#119;&#104;&#105;&#099;&#104;, &#097;&#115; I understand, &#105;&#115; &#097; fifty-dollar demo &#111;&#102; game being released sometime in 2013. &#111;&#110;&#101; &#111;&#102; their biggest fans, &#119;&#104;&#111; &#106;&#117;&#115;&#116; so happened to own an enormous &#097;&#109;&#111;&#117;&#110;&#116; &#111;&#102; stock in &#116;&#104;&#101; company, sold &#116;&#104;&#101; stock, leaving behind &#097; memo &#111;&#102; &#8220;I invested in Square-Enix because I beheld &#116;&#104;&#101; quality &#111;&#102; their products &#097;&#115; superior; I &#099;&#097;&#110; &#110;&#111; longer maintain &#116;&#104;&#105;&#115; opinion.&#8221; Nerd &#114;&#097;&#103;&#101;, to &#098;&#101; sure, though I tell you &#119;&#104;&#097;&#116; &mdash; nerd &#114;&#097;&#103;&#101; means &#097; heck &#111;&#102; &#097; lot &#109;&#111;&#114;&#101; when &#116;&#104;&#101; raging nerd &#097;&#108;&#115;&#111; &#104;&#097;&#115; millions &#111;&#102; &#121;&#111;&#117;&#114; dollars.</p>
<p>Final Fantasy XIV, &#097;&#115; I understand it, &#105;&#115; &#097; fifty-dollar demo &#111;&#102; game being released sometime in 2013.
<p>Square-Enix hit &#116;&#104;&#101; snooze &#097;&#103;&#097;&#105;&#110;. Their release calender &#105;&#115; at present &#097; landmine &#111;&#102; retreads, remakes and reprises. &#116;&#104;&#101;&#121; &#109;&#097;&#107;&#101; weird financial decisions, like paying Bon Jovi untold reams &#111;&#102; hundred-dollar bills to tout an earth-shatteringly inconsequential Final Fantasy Crystal Chronicles game.</p>
<p><strong>Meanwhile, over in my second home &#111;&#102; Honolulu, there&#8217;s Hironobu Sakaguchi, &#116;&#104;&#101; tortoise to Square-Enix&#8217;s hare</strong>, slowly and steadily &#109;&#097;&#107;&#105;&#110;&#103; Neat Little Games &#108;&#105;&#107;&#101; Blue Dragon, Lost Odyssey, and &#116;&#104;&#101; &#108;&#097;&#115;&#116; Story, &#097;&#108;&#108; games I adore for unique little palm-sized reasons. &#116;&#104;&#101; Fan Collective didn&#8217;t &#108;&#105;&#107;&#101; Blue Dragon; &#116;&#104;&#101;&#121; &#108;&#105;&#107;&#101;&#100; Lost Odyssey &#097; little &#109;&#111;&#114;&#101;; &#116;&#104;&#101; &#108;&#097;&#115;&#116; Story &#104;&#097;&#115; &#098;&#101;&#101;&#110; at &#116;&#104;&#101; top &#111;&#102; Japanese hardcore gamers&#8217; &#8220;Heck Yeah&#8221; list since its release. You might &#115;&#101;&#101; Sakaguchi at Nintendo&#8217;s next major Japanese press event, &#110;&#111; doubt &#111;&#110;&#099;&#101; &#097;&#103;&#097;&#105;&#110; crashing into &#116;&#104;&#101; gate &#111;&#102; 1080p next-generation megalithic role-playing games, &#116;&#104;&#105;&#115; time &#119;&#105;&#116;&#104; &#116;&#104;&#101; support &#111;&#102; &#097; company that &#105;&#115; less &#109;&#097;&#107;&#105;&#110;&#103; an effort to understand &#104;&#105;&#109; and &#109;&#111;&#114;&#101; &#109;&#097;&#107;&#105;&#110;&#103; an effort to not bother understanding &#104;&#105;&#109; and &#106;&#117;&#115;&#116; &#108;&#101;&#116; &#104;&#105;&#109; &#098;&#101;.</p>
<p>In short, if you &#112;&#117;&#116; &#097; gun to my head &#114;&#105;&#103;&#104;&#116; now and told me to predict &#116;&#104;&#101; future, I&#8217;d &#115;&#097;&#121; that &#116;&#104;&#101; fans will love Sakaguchi&mdash;and hard&mdash;&#111;&#110;&#099;&#101; &#097;&#103;&#097;&#105;&#110;. I wouldn&#8217;t &#115;&#097;&#121; Square-Enix &#105;&#115; going to crash and burn&mdash;&#116;&#104;&#101;&#121; &#121;&#101;&#116; &#104;&#097;&#118;&#101; Heaps &#111;&#102; Money, and seeing &#097;&#115; their success in &#116;&#104;&#101; &#102;&#105;&#114;&#115;&#116; place, decades &#097;&#103;&#111;, was an accident, I wouldn&#8217;t &#112;&#117;&#116; it past &#116;&#104;&#101;&#109; to mess &#117;&#112; and get rich &#097;&#103;&#097;&#105;&#110;. &#097;&#108;&#108; &#116;&#104;&#101;&#121; need to do &#105;&#115; relax and &#108;&#101;&#116; &#119;&#104;&#097;&#116; &#104;&#097;&#112;&#112;&#101;&#110;&#115; happen.</p>
<p>Not that I &#104;&#097;&#118;&#101; &#097;&#110;&#121; reason to &#098;&#101;&#108;&#105;&#101;&#118;&#101; they&#8217;re going to do that. It seems that even their ability to &#108;&#101;&#116; things happen &#105;&#115; insulated &#098;&#121; &#102;&#101;&#097;&#114; &#111;&#102; rejection. &#102;&#105;&#118;&#101; years &#097;&#103;&#111;, when &#116;&#104;&#101;&#121; announced Dragon Quest IX was going to &#098;&#101; &#097; multiplayer action game for &#116;&#104;&#101; Nintendo DS, &#116;&#104;&#101; fan collective screamed and hissed &#108;&#105;&#107;&#101; &#097; barrel &#111;&#102; cobras. Square-Enix quickly stepped back and said, &#8220;o jk guys&#8221; and gutted &#116;&#104;&#101; action elements out. Around &#116;&#104;&#101; &#115;&#097;&#109;&#101; time, Monster Hunter Portable made it so Capcom had &#109;&#111;&#114;&#101; money than God, speaking in &#097; deep &#115;&#108;&#111;&#119; whisper to &#116;&#104;&#101; world&#8217;s want, need, and demand for &#097; portable multiplayer action game &#119;&#105;&#116;&#104; &#116;&#104;&#101; depth &#111;&#102; Dragon Quest. That was an accident Square-Enix almost manufactured.</p>
<p>A friend &#111;&#102; &#097; friend asked my friend&mdash;and then my friend asked me&mdash;&#119;&#104;&#097;&#116; game their studio &#115;&#104;&#111;&#117;&#108;&#100; pitch to Square-Enix &#114;&#105;&#103;&#104;&#116; now. I immediately said, &#8220;Dragon Quest Hunters&#8221;. Explanation: &#8220;It&#8217;s Monster Hunter &#119;&#105;&#116;&#104; Dragon Quest characters, for &#116;&#104;&#101; Sony NGP.&#8221; &#116;&#104;&#101; documents got written, &#116;&#104;&#101; pitch got shipped off, Square-Enix told &#116;&#104;&#101;&#109; to GTFO. &#116;&#104;&#105;&#115; &#105;&#115; &#111;&#110;&#101; &#111;&#102; those &#8220;Well, I can&#8217;t &#104;&#101;&#108;&#112; you&#8221; situations. (Hopefully, Square-Enix &#097;&#114;&#101; &#109;&#097;&#107;&#105;&#110;&#103; it themselves. (I&#8217;d play it.))</p>
<p>So &#119;&#101; come back &mdash; sort &#111;&#102; &mdash; to &#116;&#104;&#101; earthquake. &#116;&#104;&#101; earthquake was definitely &#097; &#116;&#104;&#105;&#110;&#103; that happened. &#105;&#115; it, however, &#116;&#104;&#101; &#099;&#097;&#117;&#115;&#101; &#111;&#102; Square-Enix&#8217;s financial &#100;&#105;&#115;&#116;&#114;&#101;&#115;&#115;, or even &#097; significantly large part &#111;&#102; it? I&#8217;d &#115;&#097;&#121; that &#115;&#097;&#121;&#105;&#110;&#103; so &#105;&#115; ridiculous. It&#8217;s not &#108;&#105;&#107;&#101; Japanese companies don&#8217;t lie.</p>
<p>Heck, even &#116;&#104;&#101; Japanese government lies &mdash; look at &#116;&#104;&#105;&#115; very &#114;&#101;&#099;&#101;&#110;&#116; news piece in &#119;&#104;&#105;&#099;&#104; &#116;&#104;&#101; Tokyo Electric Power Corporation (TEPCO) admits that &#097; nuclear reactor melted &#100;&#111;&#119;&#110; sixteen hours after &#116;&#104;&#101; earthquake.</p>
<p>Square-Enix, however, was melting &#100;&#111;&#119;&#110; before &#116;&#104;&#101; earthquake. Before &#116;&#104;&#101; quake, &#116;&#104;&#101;&#121; canceled their weirdo shooting game Gun Loco (they didn&#8217;t announce &#116;&#104;&#101; cancellation &#117;&#110;&#116;&#105;&#108; &#097; week after &#116;&#104;&#101; quake). Remember that? &#119;&#101;&#108;&#108;, &#108;&#101;&#116; me tell you &#115;&#111;&#109;&#101;&#116;&#104;&#105;&#110;&#103;. When &#116;&#104;&#101;&#121; &#115;&#097;&#121;, in Japan, that &#097; game &#104;&#097;&#115; &#098;&#101;&#101;&#110; &#8220;in development&#8221; for &#097; year, &#116;&#104;&#101;&#121; &#117;&#115;&#117;&#097;&#108;&#108;&#121; mean it&#8217;s &#098;&#101;&#101;&#110; being kicked around in pre-production for half &#097; decade. In addition, they&#8217;re working hard &#111;&#110; some games for three years before &#116;&#104;&#101;&#121; announce &#116;&#104;&#101;&#109;, at &#119;&#104;&#105;&#099;&#104; time &#116;&#104;&#101;&#121; &#115;&#097;&#121; they&#8217;ve &#098;&#101;&#101;&#110; working &#111;&#110; it for six months. These things get canceled &#097;&#108;&#108; &#116;&#104;&#101; time &#119;&#105;&#116;&#104;&#111;&#117;&#116; you ever hearing &#097;&#098;&#111;&#117;&#116; &#116;&#104;&#101;&#109;. I know that Square-Enix had &#097; slew &#111;&#102; exciting projects in &#116;&#104;&#101; works for &#115;&#101;&#118;&#101;&#114;&#097;&#108; years, and that &#116;&#104;&#101;&#121; suddenly canceled &#116;&#104;&#101; lot &#111;&#102; &#116;&#104;&#101;&#109; around &#116;&#104;&#101; end &#111;&#102; 2010 for reasons &#111;&#102; their not being Final Fantasy &#101;&#110;&#111;&#117;&#103;&#104;. Apparently, &#097;&#115; previously hypothesized, &#116;&#104;&#101;&#121; don&#8217;t understand that happy accidents &#097;&#114;&#101; an art, not an industry.</p>
<p>Train hours away from Square-Enix headquarters, &#119;&#101; &#104;&#097;&#118;&#101; Level-5, &#097; company that represents, for better or for worse, everything Square-Enix &#105;&#115; not. &#119;&#104;&#101;&#114;&#101; Square-Enix &#105;&#115; &#097; worldwide name, Level-5 &#105;&#115; not. &#119;&#104;&#101;&#114;&#101; Square-Enix &#109;&#097;&#107;&#101;&#115; awful business decisions, Level-5 &#100;&#111;&#101;&#115; not. Level-5 &#104;&#097;&#118;&#101; &#097;&#108;&#119;&#097;&#121;&#115; &#098;&#101;&#101;&#110; &#097;&#098;&#111;&#117;&#116; building their company &#097;&#115; an &#8220;entertainment&#8221; factory, &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; trying to become &#097; Disney or &#097; Pixar or &#097; Ghibli, &#119;&#104;&#101;&#114;&#101; Square-Enix only hoped to collaborate &#119;&#105;&#116;&#104; &#116;&#104;&#101;&#109; for Fast Bux. And look &mdash; though Studio Ghibli lord and master Hayao Miyazaki claims to loathe videogames, shunning offers from game-makers since 1998&#8242;s Jade Cocoon, Ghibli &#105;&#115; working closely &#119;&#105;&#116;&#104; Level-5 &#111;&#110; Ninokuni, &#097; triple-A production for &#116;&#104;&#101; PlayStation 3.</p>
<p>Heck, Level-5 &#097;&#114;&#101; so good at crafting Square-Enix Quality that Square-Enix &#104;&#097;&#115; &#117;&#115;&#101;&#100; &#116;&#104;&#101;&#109; to develop &#116;&#104;&#101; Dragon Quest series since 2004. Dragon Quest creative mastermind Yuji Horii &#104;&#097;&#115; called Level-5 boss Akihiro Hino &#097; true visionary; it&#8217;s &#108;&#105;&#107;&#101;&#108;&#121; that Level-5&#8242;s one-off non-hit Rogue Galaxy was &#116;&#104;&#101; result &#111;&#102; &#097; friendly challenge from Horii to Hino, to &#109;&#097;&#107;&#101; &#097; proof &#111;&#102; concept &#111;&#102; Dragon Quest VIII &#097;&#115; &#097; seamless, action-based adventure game. If you asked my opinion &#097;&#115; Professional Game Designer and an oft-alleged &#8220;artist&#8221;, I&#8217;d tell you that, success or &#110;&#111; success, huge money or &#110;&#111; huge money, Level-5 &#8220;Has Got It&#8221;, and that &#116;&#104;&#101;&#121; already &#097;&#114;&#101; &#116;&#104;&#101; New Square.</p>
<p>Meanwhile, what&#8217;s Square-Enix doing? &#116;&#104;&#101;&#121; &#097;&#114;&#101; &#109;&#097;&#107;&#105;&#110;&#103; <strong>Final Fantasy XIII-2</strong>, &#097; sequel to &#097; Final Fantasy game that roughly &#110;&#111; &#111;&#110;&#101; &#108;&#105;&#107;&#101;&#100;; &#116;&#104;&#105;&#115; &#105;&#115; &#097; deep corporate sigh, &#097; chorus &#111;&#102; black-cloaked &#111;&#108;&#100; men intoning, &#8220;If &#119;&#101; pretend that <i>we</i> &#108;&#105;&#107;&#101; it, perhaps &#116;&#104;&#101;&#121; will &#115;&#116;&#097;&#114;&#116; pretending &#116;&#104;&#101;&#121; do, &#097;&#115; well&#8221;.</p>
<p>This leaves Square-Enix, unfortunately, &#097;&#115; &#8220;The &#111;&#108;&#100; Square&#8221;. And there&#8217;s nothing pitifuller than an &#111;&#108;&#100; Square. (Just &#097;&#115;&#107; my rectangle.) Will &#116;&#104;&#101;&#121; fall &#097;&#112;&#097;&#114;&#116; and fade away? &#097;&#115; I stated above, I refuse to &#112;&#117;&#116; my foot &#100;&#111;&#119;&#110; and &#115;&#097;&#121; &#8220;yes&#8221;. At Kotaku.com Deputy Editor Stephen Totilo&#8217;s request, however, I will pretend to &#112;&#117;&#116; my foot &#100;&#111;&#119;&#110;:</p>
<p>[Editor's note: Warning... Tim's &#106;&#117;&#115;&#116; riffing here. &#119;&#101; don't &#098;&#101;&#108;&#105;&#101;&#118;&#101; &#104;&#101; &#099;&#097;&#110; &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; &#115;&#101;&#101; &#116;&#104;&#105;&#115; &#102;&#097;&#114; into &#116;&#104;&#101; furure.]</p>
<p><strong>Autumn 2011</strong>: &#102;&#111;&#108;&#108;&#111;&#119;&#105;&#110;&#103; &#097; cyberterrorism incident roughly &#116;&#104;&#101; size &#111;&#102; &#116;&#104;&#101; anonymous PlayStation Network Attack &#111;&#102; Spring 2011, Square-Enix will &#116;&#097;&#107;&#101; Final Fantasy XIV &#100;&#111;&#119;&#110; forever, releasing an apology to &#116;&#104;&#101; non-existent fans, &#119;&#104;&#111; collectively &#114;&#101;&#112;&#108;&#121; &#119;&#105;&#116;&#104; &#8220;lol whatev&#8221;.</p>
<p><strong>Winter 2011</strong>: &#116;&#104;&#101; &#102;&#105;&#114;&#115;&#116; Final Fantasy XIII pachinko machine &#105;&#115; released. When you&#8217;re Playing &#114;&#101;&#097;&#108;&#108;&#121; &#119;&#101;&#108;&#108; (or something) Lightning&#8217;s hair changes color from pink to purple. &#116;&#104;&#105;&#115; &#105;&#115; touted &#111;&#110; &#116;&#104;&#101; fliers and advertisements &#097;&#115; &#8220;bonus content heretofore unseen in &#116;&#104;&#101; Final Fantasy XIII universe&#8221;. Fans will fail to flock to &#116;&#104;&#101; gambling halls, because that would mean probably accidentally touching people. &#111;&#108;&#100; men, however, will play &#116;&#104;&#101; game, because &#116;&#104;&#101;&#121; don&#8217;t care &#119;&#104;&#097;&#116; it &#105;&#115; &#097;&#115; long &#097;&#115; it&#8217;s pachinko. &#097; few &#111;&#108;&#100; women in bingo visors will complain that &#116;&#104;&#101; battle system &#105;&#115; &#116;&#111;&#111; obtuse. &#097; Final Fantasy fan will accidentally give chain-smoking and gambling &#097; &#102;&#105;&#114;&#115;&#116; attempt, and come away &#119;&#105;&#116;&#104; &#101;&#110;&#111;&#117;&#103;&#104; motion sickness complaints to crash Amazon.co.jp.<strong>Spring 2012</strong>: Square-Enix will release &#097; remake &#111;&#102; Dragon Quest VII for &#116;&#104;&#101; Nintendo 3DS, &#098;&#121; God, and I will buy it and grin &#108;&#105;&#107;&#101; &#097; three-year-old. It will sell &#097; million copies &#111;&#110; day &#111;&#110;&#101;; Yoichi Wada will rub &#104;&#105;&#115; hands &#116;&#111;&#103;&#101;&#116;&#104;&#101;&#114; &#108;&#105;&#107;&#101; &#097; greedy thief while &#115;&#116;&#097;&#114;&#105;&#110;&#103; into &#097; mirror at &#104;&#105;&#115; own eyes. Yuji Horii will smoke an entire pack &#111;&#102; cigarettes in &#111;&#110;&#101; puff. Akira Toriyama will &#108;&#101;&#116; &#104;&#105;&#115; phone go unanswered &#097;&#115; &#104;&#101; snoozes in &#104;&#105;&#115; bathtub.<strong>Summer 2012</strong>: Square-Enix will release &#097; remake &#111;&#102; Final Fantasy VI for &#116;&#104;&#101; Nintendo 3DS, in &#116;&#104;&#101; style &#111;&#102; their Final Fantasy III and IV remakes. It will sell less than their Final Fantasy V remake, though &#115;&#116;&#105;&#108;&#108; &#101;&#110;&#111;&#117;&#103;&#104; to buy Wada &#101;&#110;&#111;&#117;&#103;&#104; blood diamonds to &#102;&#105;&#110;&#105;&#115;&#104; crunking &#116;&#104;&#101; steering wheel in &#116;&#104;&#101; Mercedes &#104;&#105;&#115; wife &#098;&#111;&#117;&#103;&#104;&#116; for &#116;&#104;&#101; dog.<strong>Late summer 2012</strong>: Final Fantasy Crystal Chronicles Exteen Quadriceptoceros for &#116;&#104;&#101; Wii 2. &#116;&#104;&#101;&#121; somehow trick Bob Dylan into appearing &#111;&#110; &#116;&#104;&#101; TV commercials. It sells fifty thousand copies to young mothers whose children &#097;&#114;&#101; now &#111;&#108;&#100; &#101;&#110;&#111;&#117;&#103;&#104; to play Pokemon and think Crystal Chronicles &#105;&#115; lame.<strong>Autumn 2012</strong>: Dragon Quest X for Wii 2 delayed to &#8220;holiday 2013&#8243;, &#119;&#104;&#105;&#099;&#104; &#097;&#099;&#116;&#117;&#097;&#108;&#108;&#121; means &#8220;holiday 2016&#8243;.<strong>Winter 2012</strong>: Square-Enix announces remake &#111;&#102; &#116;&#104;&#101; original Dragon Quest for &#116;&#104;&#101; Wii 2, in &#116;&#104;&#101; graphical style &#111;&#102; Dragon Quest VIII, now in &#102;&#117;&#108;&#108; HD. Jaws drop so hard that floors &#098;&#114;&#101;&#097;&#107; worldwide. Toupees explode off &#116;&#104;&#101; tops &#111;&#102; heads &#119;&#105;&#116;&#104; &#115;&#117;&#099;&#104; velocity than half &#116;&#104;&#101; world&#8217;s buildings now lack roofs. It &#098;&#101;&#103;&#105;&#110;&#115; to rain.<strong>Winter 2012</strong>: Final Fantasy VI. Virtual Console. Someone&#8217;s dog throws &#117;&#112; &#111;&#110; &#097; carpet due to &#115;&#111;&#109;&#101;&#116;&#104;&#105;&#110;&#103; mostly unrelated (rabies).</p>
<p><strong>Winter 2013</strong>: Final Fantasy VII released, &#119;&#105;&#116;&#104; original graphics, for Sony NGP, &#8220;formatted for widescreen&#8221; in &#098;&#105;&#103; bold letters &#111;&#110; &#116;&#104;&#101; box. &#121;&#101;&#115; &mdash; &#116;&#104;&#101;&#121; &#102;&#105;&#110;&#100; &#097; &#119;&#097;&#121; to &#112;&#117;&#116; it in &#097; box.</p>
<p><strong>Spring 2013</strong>: Hironobu Sakaguchi&#8217;s Mistwalker releases &#097; game for &#116;&#104;&#101; Wii 2, backed &#098;&#121; millions in Nintendo marketing. It&#8217;s &#097; genuine success.</p>
<p><strong>Summer 2013</strong>: Level-5 releases &#097; game for &#116;&#104;&#101; Wii 2, backed &#098;&#121; millions in Nintendo marketing. It&#8217;s &#097; genuine success.</p>
<p><strong>Autumn 2013</strong>: Square-Enix releases Kingdom Hearts 3: &#116;&#104;&#101; &#116;&#104;&#105;&#114;&#100; Number for Wii 2. &#116;&#104;&#101; game &#105;&#115; &#097;&#098;&#111;&#117;&#116; Disney characters having their testicles stomped &#098;&#121; snaggle-toothed dominatrices. &#116;&#104;&#101; fans, unfortunately, &#104;&#097;&#118;&#101; grown &#117;&#112; &mdash; and not in that &#112;&#097;&#114;&#116;&#105;&#099;&#117;&#108;&#097;&#114; &#119;&#097;&#121;. Daisy Duck files for &#097; restraining order against Tetsuya Nomura.<strong>Autumn 2013</strong>: Tokyo Game &#115;&#104;&#111;&#119;: Square-Enix, at &#108;&#097;&#115;&#116;, announces &#116;&#104;&#101; remake &#111;&#102; Final Fantasy VII.</p>
<p><strong>Winter 2013</strong>: &#119;&#105;&#116;&#104;&#111;&#117;&#116; an earthquake to blame, Square-Enix &#109;&#097;&#107;&#101;&#115; &#097; trembling, frightened announcement &#111;&#102; sorts.</p>
<p><strong>Winter 2013</strong>: Tetsuya Nomura gets &#097; job at Hot Topic.</p>
<p><strong>Winter 2013</strong>: &#106;&#117;&#115;&#116; kidding! Hot Topic will &#098;&#101; extinct &#098;&#121; Winter 2013. Tetsuya Nomura will leave Square-Enix to &#115;&#116;&#097;&#114;&#116; &#104;&#105;&#115; own company. It&#8217;ll &#098;&#101; &#097; game company. Being totally realistic: they&#8217;ll &#109;&#097;&#107;&#101; &#097; whole bunch &#111;&#102; half-decent, conceptually neat games. (<b>In &#097; perfect world</b>, Nomura would instead &#115;&#116;&#097;&#114;&#116; &#097; fashion &#108;&#097;&#098;&#101;&#108;. (And &#109;&#097;&#121;&#098;&#101; design some clothes for himself, while he&#8217;s at it. (Those T-shirts &#104;&#101; wears &#097;&#114;&#101; so 1995.)))</p>
<p><strong>Spring 2013</strong>: Final Fantasy series producer Yoshinori Kitase, privately citing &#116;&#104;&#101; urge to return to actual hands-on game creation &#097;&#115; opposed to project management and production, will leave Square-Enix. &#104;&#101; will then &#115;&#116;&#097;&#114;&#116; &#097; company &#119;&#105;&#116;&#104; &#116;&#104;&#101; word &#8220;holdings&#8221; &#115;&#111;&#109;&#101;&#119;&#104;&#101;&#114;&#101; in &#116;&#104;&#101; name.</p>
<p><strong>Spring 2013</strong>: Square-Enix founds &#116;&#104;&#101; Final Fantasy Company, &#119;&#104;&#105;&#099;&#104; exists to hold and protect &#116;&#104;&#101; Final Fantasy Intellectual Property in an impenetrable crystal shell for &#097;&#108;&#108; eternity, or &#117;&#110;&#116;&#105;&#108; &#116;&#104;&#101; World &#105;&#115; Ready &mdash; whichever comes &#102;&#105;&#114;&#115;&#116;. (Neither will come at &#097;&#108;&#108;.)</p>
<p><strong>Summer 2013</strong>: Yuji Horii smokes an entire pack &#111;&#102; cigarettes in &#111;&#110;&#101; suck, gets out &#111;&#102; &#116;&#104;&#101; bathtub, calls &#116;&#104;&#101; office, and says he&#8217;s moving to Fukuoka. &#104;&#101; goes to Level-5.</p>
<p><strong>Summer 2013</strong>: Akira Toriyama wakes &#117;&#112;. &#104;&#101; &#105;&#115; now 95% blind in &#098;&#111;&#116;&#104; eyes. &#104;&#101; fills an entire sketchbook &#119;&#105;&#116;&#104; characters. (Two years later, &#116;&#104;&#101; pope will &#115;&#101;&#101; these characters and literally &#099;&#114;&#121;.) Yuji Horii, Akihiro Hino, and Level-5 &#109;&#097;&#107;&#101; &#097; massive-scale role-playing game that combines Akira Toriyama and Monster Hunter &#119;&#105;&#116;&#104; &#116;&#104;&#101; glory &#111;&#102; Dragon Quest. It probably &#104;&#097;&#115; &#8220;Dragon&#8221; in &#116;&#104;&#101; title. &#8220;Dragon Kingdom&#8221;? &#8220;Dragonstan&#8221;?</p>
<p><strong>Autumn 2014</strong>: It&#8217;s &#098;&#101;&#101;&#110; over &#097; year since &#116;&#104;&#101; &#108;&#097;&#115;&#116; news &#111;&#102; &#116;&#104;&#101; Final Fantasy VII remake.</p>
<p><strong>Summer 2015</strong>: Millions and millions &#111;&#102; Nintendo marketing dollars later, Level-5 &#105;&#115; &#116;&#104;&#101; premiere name in role-playing game development. Square-Enix &#104;&#097;&#115; transformed into &#097; vehicle for Akitoshi Kawazu&#8217;s SaGa series, &#119;&#104;&#105;&#099;&#104; guys &#108;&#105;&#107;&#101; me, now pushing &#102;&#111;&#114;&#116;&#121;, continue to play, scoffing at other games, pretending to &#108;&#105;&#107;&#101; Square-Enix better now than ever before. In reality, &#116;&#104;&#101; &#099;&#111;&#108;&#100; truth &#105;&#115; that &#119;&#101; don&#8217;t &#108;&#105;&#107;&#101; anything&mdash;and &#119;&#101; &#110;&#101;&#118;&#101;&#114; &#104;&#097;&#118;&#101;. Ah, &#116;&#104;&#101; world! Oh, &#116;&#104;&#101; world!</p>
<p> &nbsp;</p>
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